AI Insights · Timothy · October 2023
Top 5 Idler Games Performance on Unified Platform in Switzerland, Q3 2023
In Q3 2023, the top 5 idler games in Switzerland showed varied performance trends in downloads, revenue, and active users, with notable peaks and declines across different weeks.
During Q3 2023, the top 5 idler games on the unified platform in Switzerland exhibited diverse performance patterns in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insights into the trends and highlights for each game.
My Perfect Hotel saw a significant surge in downloads, reaching a peak of around 12K to 13K in mid-August. Revenue also showed a remarkable increase, peaking at approximately $4.7K to $4.9K in the last two weeks of August. Weekly active users followed a similar trend, with numbers rising to about 26K by the end of August before stabilizing around 22K to 25K in September.
Burger Please! experienced fluctuating download numbers, with a notable peak at approximately 5.8K in the first week of July. Revenue saw a decline over the quarter, with a low of $114 in early September, but it rebounded to $511 by the end of the month. Weekly active users peaked at around 20K in the last week of September, showing a consistent increase from the previous months.
Idle Lumber Empire - Wood Game maintained steady revenue, peaking at around $23K in late August. Downloads reached a high of approximately 3.3K in the same period. Weekly active users saw a decline towards the end of the quarter, dropping from around 6.5K in early September to about 3.3K by the end of the month.
Idle Bank Tycoon: Money Game had a varied performance, with downloads peaking at around 4.4K in late July. Revenue showed a peak of approximately $4K in the same period. Weekly active users saw a decline from around 8.5K in late July to about 3.7K by the end of September.
Eatventure experienced a steady decline in downloads, with numbers dropping from around 3.6K in late June to about 898 by the end of September. Revenue showed a peak of approximately $6.2K in late June but declined to around $2K by the end of the quarter. Weekly active users also saw a decline, from around 13K in late June to about 8.5K by the end of September.
For more detailed insights into the performance of these idler games, visit Sensor Tower.